Wireless will be the future of VR

When you talk to company executives, developers and hardware manufacturers at the 2017 GDC conference, you will see dramatic changes in the VR space.

What changed in the end? People's attention is no longer focused on wired VR devices, and the rapid development of technology has enabled wireless connectivity between VR devices and computers.

As we all know, people want wireless VR devices, even Oculus, the main head-mounted device manufacturer of VR, knows that wireless connectivity is the key to the long-term success of VR.

Today, Oculus Rift and HTC Vive are losing their appeal to people, and people seem to be paying attention to the next step in VR development. At least from the exhibits of this year's Game Developers Conference, wireless will be the future of VR.

Wireless will be the future of VR

We see Qualcomm, a well-known company, involved in wireless VR devices. For this chip giant, VR really means a mobile experience.

Qualcomm demonstrated its Snapdragon 835 VR development headset, an all-in-one wireless device that puts your hands in VR images without the need for gloves or controllers.

The Snapdragon 835 is not sold to consumers, but is used as a reference design for head-mounted display device manufacturers who also want to create similar proprietary wireless systems.

In addition, the development kit allows developers to create more content for devices such as Google Daydream View and Samsung Gear VR, which in turn will help mobile VR devices foster a stronger ecosystem.

Wireless will be the future of VR

â–² Acer's mixed reality developer version, but still need a cable

Acer's Hybrid Reality headshot is in stark contrast to the Microsoft Windows 10 Hybrid Reality Headset, which requires a Windows 10 computer to be used, but Microsoft will not miss the wireless revolution, and its HoloLens viewer has adopted wireless.

Although the Oculus Rift needs to be connected to a computer, we know that Facebook-based companies are now working on wireless head-mounted devices, code-named Santa Cruz. Perhaps Oculus announced this week that it expects cheaper mobile head-mounted devices to enter the market in the future, which will cause the price of Rift and Touch controllers to fall?

Perhaps the price cut is in response to the bleak sales of the Oculus Rift, which may be an obstacle to the overall high-end wireless VR device. Although we don't know the number of Rift sales, after all, it hasn't been released yet, but we know that 200 Oculus Rift demo stations at Best Buy stores were shut down due to a sharp drop in traffic after the holidays.

Perhaps for Oculus and other devices, such as HTC Vive, they must develop wireless devices whether they are ready or not.

Wireless will be the future of VR

â–²Pico Neo CV is completely unplugged wireless, using a third-party package to charge the head-mounted device during the display.

When some big companies are attacking wireless devices, Qualcomm has already plunged into wireless devices. There are many booths of such small companies on the show floor of the Game Developers Conference that the VR devices are getting rid of the cable.

We count at least six head-mounted devices from unknown companies. They don't use connectors, and most of them are all-in-one. No device is as refined as Rift or Vive, and the amount and quality of the content provided by these devices is also questionable, but the emergence of so many wireless head-mounted VR devices indicates the direction of the industry, or at least many people want See the direction of development.

Of course, the threshold for creating these head-mounted devices is lower than that for connecting to a computer, and their experience cannot be compared to head-mounted devices connected to a powerful graphics card (GPU). Is this one of the biggest compromises: free moving or high definition images? You come to make a choice.

This is the early development of wireless VR devices, and the cable system has the advantage of market advancement and undoubtedly a better experience. With the advent of new devices like the LG Steam VR headset, the development of wired VR devices is unlikely to end.

However, the trend of wireless head-mounted devices is hard to ignore. There is no doubt that wired devices have also noticed this.

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