For those who want to develop games, it is a happy thing to be able to see that the game they designed is implemented. However, it is never enough to have a fantastic idea. A simple thing, especially a 3A game. In the production process of the game, the professional team can hire programmers to write code and art to design, and everyone can work together to complete a set of amazing games; while amateurs can only use some development software with simple UI, and Game development can only be done from a few preset templates. As for the production of 3A-level games, amateur developers don't even think about it except for a few giant game companies.
Now, Absentia VR, a startup based in Bangalore, India, wants to rely on artificial intelligence combined with VR technology to accelerate the process of game development.
Absentia VR
Absentia VR was founded in early 2015. The company's three young founders are deaf students from the Birla Institute of Technology: Shubham Mishra, Vrushali Prasade and Harikrishna Valiyath. They were only 19 years old when they founded Absentia VR, and they are only 21 years old this year.
Chinnu Senthilkumar, CTO of Absentia VR, has served as a director and technical consultant for six start-up technology companies in the US and India, and is very familiar with the situation of start-up companies. His previous venture project also successfully entered the 2013 TiE50 candidate list. Before entering the field of entrepreneurship, he has nearly 20 years of experience in the semiconductor and hardware industries. His former companies include large companies such as SanDisk, Intel and Texas Instruments in the US headquarters and India.
It can be said that for a start-up company, experience is not their shortcomings, and the idea of ​​the younger generation allows Absentia VR's creativity to avoid entering the old routine.
For the original intention of the founding of Absentia VR, founder Shubham Mishra said: "Virtual reality technology offers the possibility to break the material world."
Tesseract helmet
The Norah AI engine was not the first product introduced by Absentia VR. Prior to this, Absentia VR successfully launched a VR helmet called Tesseract in 2015. In the view of Absentia VR at the time, virtual reality was a global potential market with billions of dollars, and India was one of the largest emerging markets.
Absentia VR expressed: "VR applications can span multiple industries games, education, health care, real estate, construction, and online shopping and so on." They were also exactly that, such as Tesseract in which a helmet usage scenario is for the construction Designers provide a 360-degree view of the ring to help designers better understand the final effects of the building, thereby reducing risk and saving time and resources.
After that, after experiencing competition with Oculus Rift and other VR devices, Tesseract's market did not reach the scale of the founder's imagination. This competitive experience has made Absentia VR realize that between the existing digital content and VR, a bridge is needed to get through the relationship. Norah AI is the bridge.
In Absentia VR's view, after the previous stage solved the VR device development, the next thing to improve is the VR content. For example, a normal 2D game video, how to make it into VR visual content, so that users can really immerse in the VR package atmosphere, not just wearing a reduced version of the monitor to watch the video.
Norah AI was born under such thinking.
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