VR Daily: Omni VR treadmills are too costly to hold and cancel international orders

1. The Omni VR treadmill is too costly to hold and cancel the international order.

Virtuix Omni is a product designed for VR games that records all of a person's position, velocity and mileage data and transmits it to the game, creating a realistic simulation of the reality in the virtual world. Just as everyone thought that Virtuix Omni might soon be shipped globally, the company even announced that the Omni treadmill is no longer shipping globally. The company came to the conclusion that as a small US company, we lacked the resources to ship and service in each country, so we had to make a decision to cancel the order. ”

2, VRstudios brain hole opened in the casino to engage in wireless VR experience

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VRstudios works with Muckleshoot Casino in Washington State to provide users with a dedicated VR entertainment. VRstudios is constantly pushing the development of its own VR applications in the business, so it seems not surprising that it is aimed at the casino. It is understood that the cooperation between VRstudios and Muckleshoot is welcomed by consumers. For several days of the week, the club's nightclub Club Galaxy will provide guests with a single and multi-person VR experience.

3. Visbit, which is committed to mobile VR, completed a $3.2 million seed round of financing

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Recently, Visbit completed a $320 seed round financing. The company was founded in 2015 and is headquartered in Sunnyvale, California. It is reported that the funds will be used for 360° video streaming services for mobile VR and mobile devices, further accelerating the development of its VVOS (View Optimized Streaming) patented technology.

4, iPhone users can also experience VR social today

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iPhone users can also interact with the VR social app vTIme today. vTIme is now available on the iPhone platform, and iPhone users can take advantage of vTImes' immersive social features, whether or not they have a head-up display. For example, chatting or sharing images in a virtual environment. In addition, iPhone users can use vText to stay in touch with each other, whether online or offline. The platform range currently supported by vTIme has been extended to Samsung Gear VR, Oculus Rift, and Google Cardboard. Soon after, the company also plans to support htc vive and Google Daydream.

5, Oculus Touch hands-on experience: finally can abandon the handle and mouse and keyboard

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The first is tracking, which can be said to be the basic function of motion sensing devices. After all, if a somatosensory device can't track hand movements quickly and accurately, then we don't have to buy it at all. In terms of ergonomics, Touch is better than Vive, and on the other hand, Touch is closer to your hand, making you feel that this is part of your body. When you hold the Touch controller in a very natural way, every button and joystick falls right under the right finger. You don't need to think about how you should operate. Of course, if your hand size is quite different from that of ordinary people, you may not be able to understand this. After all, as a mass production device, the shape design of the Touch is based on the size of the most people.

6, Nvidia bundled three popular VR games for the latest graphics card sales

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Recently, in order to promote the sales of GTX1050 and GTX1050ti and GTX 1060 graphics cards, NVIDIA has launched the latest promotion activities. Anyone who purchases the above graphics cards will receive free games for free. According to the VR Daily, there are three games to offer, but consumers can choose one of them free of charge: Maize, which includes Finished Line Games, or Redout, 34Bigthings, and Raw Data by Survios.

7, Google, NVIDIA, Oculus, etc., VR industry standards are expected to unify

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The Khronos Association is an organization of companies and schools that maintain open source APIs such as OpenGL and OpenCL. They recently called on the VR market's predators to join forces to create a cross-vendor, royalty-free open VR standard to glue the current Fragmented virtual reality market. Valve co-founder Gave Newell also commented that this API plan will play a big role in preventing industry fragmentation. The project is still in the exploratory phase, and Khronos is still collecting feedback from developers and head-end manufacturers, and will begin to deploy detailed requirements and designs in the near future.

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